<?xml version="1.0" encoding="UTF-8"?>
<!--<?xml-stylesheet type="text/xsl" href="https://www.c3709203.myzen.co.uk/PG/RSS/MyFeed.xsl"?>-->
<rss version="2.0">
	<channel>
		<language>en</language>
		<pubDate>Sun, 01 Jan 2012 00:00:00 GMT</pubDate>
		<title>The Hitchhiker's Guide RSS Feed</title>
		<copyright>V1-Hyper</copyright>
		<description>Your definitive Guide to the PIRATE GALAXY online game</description>
		<link>https://www.c3709203.myzen.co.uk/PG/RSS/MyFeed.xml</link>
		<docs>https://cyber.harvard.edu/rss/</docs>
		<item>
			<title>Content Update</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				<![CDATA[
					Added Raven Dynamics XIII content, incl. new RDX-17 Griffon Vulture ship stats.
				]]>
			</description>
			<pubDate>Fri, 20 Mar 2025 15:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>CQ Schedule Update</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				<![CDATA[
					The Conquest Schedule has been updated (see Menu\Planet Systems).<br/>
					Select PG Server to view upcoming CQs for the next 2 weeks in real-time.
				]]>
			</description>
			<pubDate>Fri, 7 Mar 2025 14:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Content Update</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				<![CDATA[
					Major update regarding recently twweaked ship items, Raven Dynamics XIII event, and other stuff.
				]]>
			</description>
			<pubDate>Sun, 13 Oct 2024 21:00:00 GMT+1</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Content Update</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				<![CDATA[
					Added a new illustration of ship class stats in the form of a 'radar chart'. Hover over the Performance index to see it. Special thanks to Redthorne for developing this feature!<br/>
					Added Raven Dynamics XI event stuff, incl. the new RDX-14 ship.
				]]>
			</description>
			<pubDate>Mon, 11 Sep 2023 16:30:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Last Gemini mission helpers added</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				Added the last few missing Gemini storymission helpers. Thanks _Atlas_, for collating that info!
			</description>
			<pubDate>Sun, 10 Sep 2023 15:30:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Shout Box fix</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				Switched the rss feed parser (that mirrors the guestbook entries) from dysfunctional feed2js to rssdog. Thanks to HGus for suggesting this alternative.
			</description>
			<pubDate>Tue, 27 Jun 2023 21:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Added content</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				Added 'RavenDynamics X' event stuff and updated player ships statistics (armors, weapons powers, flight speeds, etc.) !
			</description>
			<pubDate>Sat, 18 Feb 2023 15:30:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Added content</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				Thanks to @Redthorne we now have all PirateGalaxy Audio tunes to play at will in the Menu/Misc/Music! The TC4 content is being added, too, but not yet complete.
			</description>
			<pubDate>Sat, 6 Aug 2022 23:30:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>BP List update</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				Big thanks to @Redthorne for extracting in-game (absolute) power figures for BP items, which now replace the old 'relative power' figures in the BP lists. 
			</description>
			<pubDate>Sun, 24 Jul 2022 09:30:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Planet Map Explorer update</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				The information about Mantis spots in the Planets Map Explorer has been substantially extended thanks to massive work by @Redthorne! :)
			</description>
			<pubDate>Tue, 22 Feb 2022 22:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Raven Dynamics IX update</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				New event ship and event BPs added.
			</description>
			<pubDate>Mon, 21 Feb 2022 20:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Raven Dynamics VIII update</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				New event ship and event BPs added. Additional updates on E-consumptions, item cooldown times, cryonite costs and ship statistics with big thanks to Redthorne for help! :)
			</description>
			<pubDate>Wed, 29 Sep 2021 08:30:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>FreeCam</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				FreeCam controls added to Menu\Misc Info\Hot Keys.
			</description>
			<pubDate>Fri, 14 May 2021 00:10:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>TC 2 Update</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				Added Ships and BPs that came with the recent TauCeti update (Alternative Earth).
			</description>
			<pubDate>Wed, 21 Aug 2019 10:30:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Blueprint Decryption</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				Added requirements for BP decryption for those that need decrypting.
				The info is hyperlinked in the Remark section of the Blueprint List.
			</description>
			<pubDate>Tue, 11 Jun 2019 21:30:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Updated Cooldown times</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				<![CDATA[
					The cooldown times of (almost) all BP items have been remeasured and updated.<br/><br/>
					Still incomplete, and awaiting update: RT, Mat and RTurr <em>ff</em>.
				]]>
			</description>
			<pubDate>Mon, 13 May 2019 09:30:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Ship equipment cost calculator</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				Added a Ship equipment cost calculator (written by Vesperion).
				 The excel sheet calulator is linked in the Remark section of the Ship/Simulator page.
			</description>
			<pubDate>Thu, 9 May 2019 11:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Update</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				Tau Ceti story missions 9-16 added (thx to dijar).
				Preparations for new Raven Dynamics IV event items and RDX-07 ship.
			</description>
			<pubDate>Sat, 9 Feb 2019 15:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Portuguese/Brazilian language added</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				<![CDATA[
					Many thanks to Jo&atilde;o V. for the translations.
					<p>
						PG News Report (RSS feed) fixed. It broke after Google terminated its Feed API in 2017.
					</p>
				]]>
			</description>
			<pubDate>Wed, 2 Jan 2019 10:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>The show must go on</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				I am seeing much interest and good will in the community for the HHG to keep going.
				Effords are being made by a number of volunteers to help me update all TC related stuff
				(Discord: Cross-Server Pirate Galaxy).
				Considering some learning curve for the helpers involved, there will slowly but surely be new content added.
				Many thanks all!
			</description>
			<pubDate>Thu, 5 Jul 2018 16:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Last Logbook Entry</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				<![CDATA[
					The Tau Ceti update is finally expected to come this month.
					However, I am not going to update the HHG with TC stuff anymore.
					I have made this difficult decision after all these years of my commitment to this guide.
					The reason is purely work and familiy related; I don't have the time anymore that I used to have.<br/><br/>
					Since 2009 I spent in the order of a thousand hours of spare time creating the HHG, an equivalent of about 3 years of full-time employment - without the wage ;-)<br/>
					I would like to acknowledge the two £5 donations from the community.
					<br/><br/>
					I took great pride in the guide and satisfaction in its usefulness to so many fellow pilots.
					Best wishes to all!
				]]>
			</description>
			<pubDate>Wed, 6 Jun 2018 20:30:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Re: Sirius Adjustments Part 2</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				<![CDATA[
					The Sirius Rings 2 and 4 now revolve in the opposite direction (counter-clockwise); Online/Offline Si Simulator has been updated.<br/>
					All Ring 5 Ancient units increased from R79 to R82.<br/>
					The BP parts of SU drops have been changed from 13 to 12. BP drops from WU and MU are new.<br/>
					Two new Ring 5 <i>Boss units</i> have been added to the Giza: the Amarna and Soris.<br/>
					The following Ring 5 BP drops have changed:
					<table align="center" style="border-collapse:collapse" border="1">
						<tr style="text-align:center; background-color:#DDDDDD">
							<td>&nbsp;</td>
							<td>old</td>
							<td>new</td>
						</tr>
						<tr>
							<td>Pattern*</td>
							<td>&ndash;</td>
							<td>WU (1<img alt="" title="BP Fragments" src="https://www.c3709203.myzen.co.uk/Temp/BPF.png">)</td>
						</tr>
						<tr>
							<td>Blaster</td>
							<td>Giza (2<img alt="" title="BP Fragments" src="https://www.c3709203.myzen.co.uk/Temp/BPF.png">)</td>
							<td>SU (12<img alt="" title="BP Fragments" src="https://www.c3709203.myzen.co.uk/Temp/BPF.png">)</td>
						</tr>
						<tr>
							<td>Collector</td>
							<td>SU (13<img alt="" title="BP Fragments" src="https://www.c3709203.myzen.co.uk/Temp/BPF.png">)</td>
							<td>WU (18<img alt="" title="BP Fragments" src="https://www.c3709203.myzen.co.uk/Temp/BPF.png">)</td>
						</tr>
						<tr>
							<td>Repair Droid</td>
							<td>Giza (2<img alt="" title="BP Fragments" src="https://www.c3709203.myzen.co.uk/Temp/BPF.png">)</td>
							<td>MU (14<img alt="" title="BP Fragments" src="https://www.c3709203.myzen.co.uk/Temp/BPF.png">)</td>
						</tr>
						<tr>
							<td>Afterburner</td>
							<td>CU (5<img alt="" title="BP Fragments" src="https://www.c3709203.myzen.co.uk/Temp/BPF.png">)</td>
							<td>MU (14<img alt="" title="BP Fragments" src="https://www.c3709203.myzen.co.uk/Temp/BPF.png">)</td>
						</tr>
						<tr>
							<td>Aim Computer</td>
							<td>CU (5<img alt="" title="BP Fragments" src="https://www.c3709203.myzen.co.uk/Temp/BPF.png">)</td>
							<td>Boss (2<img alt="" title="BP Fragments" src="https://www.c3709203.myzen.co.uk/Temp/BPF.png">)</td>
						</tr>
						<tr>
							<td>Attack Droid</td>
							<td>CU (5<img alt="" title="BP Fragments" src="https://www.c3709203.myzen.co.uk/Temp/BPF.png">)</td>
							<td>Boss (2<img alt="" title="BP Fragments" src="https://www.c3709203.myzen.co.uk/Temp/BPF.png">)</td>
						</tr>
						<tr>
							<td>Attack Charge</td>
							<td>SU (13<img alt="" title="BP Fragments" src="https://www.c3709203.myzen.co.uk/Temp/BPF.png">)</td>
							<td>CU (5<img alt="" title="BP Fragments" src="https://www.c3709203.myzen.co.uk/Temp/BPF.png">)</td>
						</tr>
					</table>
					<br/>
					* Two new Ring 5 patterns: Organic Stripes and Sirius Brotherhood
				]]>
			</description>
			<pubDate>Thu, 14 Sep 2017 11:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Si BP check list</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				Updated Checklist for all Sirius System BPs (thanks to Avenged).
			</description>
			<pubDate>Tue, 18 Jul 2017 20:30:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Sirius CQ map</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				Added Sirius Asteroids Conquest Map, incl. LZ and E-fields.
			</description>
			<pubDate>Sun, 23 Apr 2017 09:20:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Update</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				<![CDATA[
					The following has been updated/added in line with the recent <i>Armor update</i> and the imminent <i>PvP update</i>:
					<ul>
						<li>Items lvl 85 changed to 82</li>
						<li>Pilot levels for ship purchase</li>
						<li>Ship and Armor levels</li>
						<li>Armor prices</li>
						<li>Drone slot prices</li>
						<li>Hangar repair costs</li>
						<li>Paint job costs</li>
						<li>Rename costs</li>
						<li>New Config costs</li>
						<li>Draco ships with Methanoid now Sirius ships</li>
						<li>Removed Thermograde & Deluvian for all Vega ships</li>
						<li>Sirius conqest zone</li>
						<li>Sirius conquest blueprints</li>
						<li>[Fully Equipped costs to be corrected]</li>
					</ul>
					<br/>
					PS: Clear your browser cache to update your HHG page
				]]>
			</description>
			<pubDate>Thu, 16 Mar 2017 14:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Santa's Hidden Stash search tool</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				<![CDATA[
					Added a Locator Drone Scan Tool to help quickly find Santa's hidden stashes. It works on trilateration (like GPS positioning).<br/>
					Open the Planet Map Explorer (usually Kalabesh or Aurora) and activate "Santa's Stash" in the legend.
					A calculated stash target shows on the map, based on the data fed into the Scan Tool.<br/>
					Therefore, use your Locator Drone at <strong>any three different</strong> locations (a couple of grids apart should suffice) and enter your <strong>X, Y</strong> ship position and <strong>Distance</strong> reading for all three scans.
					The target will be recalculated instantly. <strong>Go get it!</strong> :)<br/>
					<br/>
					PS: Clear your browser cache to update your HHG page
				]]>
			</description>
			<pubDate>Thu, 22 Dec 2016 23:50:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Armor adjustments</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				<![CDATA[
					The Ship simulator has been updated according to the recent in-game armor adjustments.
					The following has changed:
					<ul>
						<li>Methanoid armor increased by 6.25% (for both, Draco ships LvL75 and Ancient Hybrids LvL85).
							Technically, this armor turns a Draco ship into a Sirius ship!</li>
						<li>Sirius armor decreased by 15% (Prototype ships LvL75)</li>
						<li>Added Ancient armor as an advanced Sirius armor for Prototypes with factor 2 better than (new) Sirius armor</li>
						<li>Every Ancient Hybrid ship armor index adjusted by +2.2222%</li>
						<li>Ancient Hybrids with Bulkwark increased by 73.7777%</li>
					</ul>
					A Sirius-Prototype (75) is now <strong>1.2&times;</strong> a Methanoid-Standard ship (75)<br/>
					A Sirius-Dominator (75) is now <strong>1.8&times;</strong> a Bulkwark-Punisher (71)<br/>
					An Ancient-Dominator (85) is now <strong>1.6&times;</strong> a Methanoid-Punisher (85)
					<p>
					Some minor figure updates are still outstanding, and the Ancient Hybrid's Thermograde and Deluvian is still unknown (temporarily grayed out).
					</p>
					PS: You may need to clear your browser cache and refresh the HHG to work properly.
				]]>
			</description>
			<pubDate>Fri, 30 Sep 2016 13:30:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Player ships list update</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				Added manufacturer and internal name to all player ships.
			</description>
			<pubDate>Wed, 07 Sep 2016 11:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Armor/Damage Simulator update</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				Upon request, I've added Aggro Beacon hitpoints to the simulator.
			</description>
			<pubDate>Sun, 10 Jan 2016 20:30:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>AnIn-T79 Emperor Parsec</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				<![CDATA[
					<img src="https://www.c3709203.myzen.co.uk/Temp/Emperor_35.png"/><br/>
					The new Hybrid Parsec of the Halloween 2015 event adds to the list of desirable ships with following stats:<br/>
					<strong>- Armor index: 160</strong><br/>
					That is 6.67% more than Domi or HyAn. But Black Granite still has 6.25% more than Emperor.<br/>
					<strong>- Flight speed: 87.7 m/s</strong><br/>
					That is roughly as fast as Obsidian/Scorpion/Locust.<br/>
					<strong>- Mean c-WPI</strong> (combined-weapons power index)<strong>: 72</strong><br/>
					That is similar to the firepower of Legionary or Veiled Quartz; with moderately high energy consumption: Rating <img src="https://www.c3709203.myzen.co.uk/PG/PirateGalaxy/ER_E.png"/><br/><br/>
					Also, its Protector makes the ship stun-proof and fit for escort missions.<br/>
					The ship has been added to the Armor&amp;Damage Simulator.
				]]>
			</description>
			<pubDate>Wed, 28 Oct 2015 21:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Storyline Slideshow Sequences</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				Added the PG storyline slideshow sequences for each system. In the game, these are only played once to every pilot.
			</description>
			<pubDate>Fri, 19 Jun 2015 15:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Fenix bug fix</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				The armor bonus of the rare Fenix Shock ship has been fixed (now +25%). Hitpoints in the simulator were adjusted accordingly.
			</description>
			<pubDate>Wed, 22 Oct 2014 18:30:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Ship Flight Speeds</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				<![CDATA[
					Changed the presentation of flight speed data in the pop-up table of Ship Classes (link: more info) to bar graph style.
					<p>Also, the new RDX-02 Poenari and RDX-06 Veiled Quartz turn out to be truly fast ships.</p>
				]]>
			</description>
			<pubDate>Tue, 30 Sep 2014 14:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Live Chat Update</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				<![CDATA[
					The Live Chat can now be used as standalone application.
					The Hitchhiker's Guide does not need to be loaded, which is particularly useful on mobile devices.<br/>
					In the Live Chat box click the right top link <a href="https://www.c3709203.myzen.co.uk/Temp/Chat.html" target="_blank">Standalone App</a> and bookmark it for future use.
				]]>
			</description>
			<pubDate>Tue, 30 Sep 2014 13:30:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Content Update</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				<![CDATA[
					Added table in Menu/Planet Systems/Sirius showing the hitpoints of all enemies on all Sirius rings. Hitpoints are in multiples of Sirius-Dominator for easy comaprision.
					<p>Example: Ring 2 Strong Unit has armor equivalent to two Dominators.</p>
				]]>
			</description>
			<pubDate>Sun, 9 Feb 2014 12:30:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Sirius Kill-achievements</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				<![CDATA[
					<p>
						<strong>Update</strong><br/>
						<span style="color: #3165C6">
						A recent game patch seems to have changed the below kill achievements.
						I noticed Methanoid bosses now count on R1 and R2, too. It is possible Splitscreen now made all
						<img src="https://www.c3709203.myzen.co.uk/Temp/MantisU_s.png"/>
						<img src="https://www.c3709203.myzen.co.uk/Temp/ImpU_s.png"/>
						<img src="https://www.c3709203.myzen.co.uk/Temp/MethU_s.png"/>
						<img src="https://www.c3709203.myzen.co.uk/Temp/PirateU_s.png"/>
						<strong>SU+Boss</strong> count on R1 to R4.
						Feel free to confirm your findings. Thx.</span>
					</p>
					I've long assumed the Sirius kill-achievements are bugged because many Boss and Strong unit kills never counted in the achievement.
					But I figured there is a deliberate pattern. Certain units do only count on certain planet rings, depending on the enemy type:<br/>
					<table align="center" style="border-collapse:collapse" border="1">
						<tr style="text-align:center; background-color:#DDDDDD">
							<td>Ring</td>
							<td>1</td>
							<td>2</td>
							<td>3</td>
							<td style="width: 40px">4</td>
							<td>5</td>
						</tr>
						<tr>
							<td><img src="https://www.c3709203.myzen.co.uk/Temp/MantisU_s.png"/></td>
							<td>Rocketeer</td>
							<td>Parasite</td>
							<td>Custodian C.<br/>all Bosses</td>
							<td style="width: 40px">&nbsp;&nbsp;&ndash;</td>
							<td>&nbsp;</td>
						</tr>
						<tr>
							<td><img src="https://www.c3709203.myzen.co.uk/Temp/ImpU_s.png"/></td>
							<td>Hastatus</td>
							<td><span class="lightgreyfont">Curtius<br/>(incl. Centurion)</span></td>
							<td><span class="lightgreyfont">Centurion<br/>(incl. Curtius)<br/>all Bosses</span></td>
							<td style="width: 40px">&nbsp;&nbsp;&ndash;</td>
							<td>&nbsp;</td>
						</tr>
						<tr>
							<td><img src="https://www.c3709203.myzen.co.uk/Temp/MethU_s.png"/></td>
							<td><span class="lightgreyfont">Flounder<br/>all Bosses</span></td>
							<td><span class="lightgreyfont">Prawn<br/>all Bosses</span></td>
							<td><span class="lightgreyfont">Marlin<br/>all Bosses</span></td>
							<td style="width: 40px">&nbsp;&nbsp;&ndash;</td>
							<td>&nbsp;</td>
						</tr>
						<tr>
							<td><img src="https://www.c3709203.myzen.co.uk/Temp/PirateU_s.png"/></td>
							<td>Trigg</td>
							<td>Fusion Storm</td>
							<td>Terrorizer<br/>all Bosses</td>
							<td style="width: 40px">&nbsp;&nbsp;&ndash;</td>
							<td>&nbsp;</td>
						</tr>
						<tr>
							<td><img src="https://www.c3709203.myzen.co.uk/Temp/AncientU_s.png"/></td>
							<td>&nbsp;</td>
							<td>&nbsp;</td>
							<td>&nbsp;</td>
							<td style="width: 40px">&nbsp;</td>
							<td>all SU<br/>all Bosses</td>
						</tr>
					</table>
				]]>
			</description>
			<pubDate>Sun, 04 Aug 2013 21:30:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Cryonite Loss Table</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				Added a table with amount of cryonite lost when podded and value of pink cryonite recovery for all Pilot levels
				(Menu/Misc Info).
				Special thanks to CM Leucetius for the data.
			</description>
			<pubDate>Sun, 04 Aug 2013 21:30:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>What is best Blaster-SniperBlaster combo for Sniper ship?</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				<![CDATA[
					<i>This post concerns only Sniper ships with Ancient Tech.</i><br/>
					I evaluated the damage output of all possible combinations of balanced/strong Blaster with rapid/balanced/strong sniper blaster.
					Taken in isolation, ancient variants are the same on average, e.g. strong blaster produces twice the damage but has twice the cooldown of balanced one.
					However, in combination some combos produce undesirable cooldown overlaps and other combos are more efficient.
					Below graph list all combos, with balanced Blaster + balanced SB as reference (value 1).<br/>
					<img src="https://www.c3709203.myzen.co.uk/PG/PirateGalaxy/Bl+SB.png"/>
				]]>
			</description>
			<pubDate>Sun, 04 Aug 2013 21:30:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Content Update</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				<![CDATA[
					Added <i>Blueprint Levels</i> to all BP lists, right in front of each <img src="https://www.c3709203.myzen.co.uk/PG/PirateGalaxy/BP.png"/> icon.
					The BP level determines BP-Energy conversion when you collect a known BP. (See conversion table)
					<p>Exception: Although all Color patters are BP level 1, they convert into the highest energy valid for that particular system.</p>
				]]>
			</description>
			<pubDate>Fri, 28 Jun 2013 12:30:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Live Chat Box</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				<![CDATA[
					Inspired by a clan forum, I added a tool for <strong>instant messaging</strong>.
					Regular and new visitors can engage in live chatting - for fun or to exchange knowledge.
					Launch it by clicking on:<br/>
					<img src="https://www.c3709203.myzen.co.uk/PG/PirateGalaxy/Chat.png"/>
					<p>It is also possible to run the chat box fully isolated from the Hitchhiker Guide, which might be helpful on mobile devices.
					Simply go to <a href="https://www.c3709203.myzen.co.uk/Temp/Chat.html">www.prelude.myzen.co.uk/Temp/Chat.html</a></p>
					<p>PS: The Live Chat is not a replacement for the Guestbook. I cannot monitor Live Chats; postings are of fleeting nature.</p>
				]]>
			</description>
			<pubDate>Wed, 19 Jun 2013 14:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Strong Afterburner quantified</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				<![CDATA[
					I used a server lag to continuously fly with Sirius Strong AB in a staight line from SW corner to NE corner (Sirius Map 9).
					Then repeated travel w/o AB.<br/>
					Result: Strong AB makes you 3.25x faster.
					<p>PS: Combine that with a <img src="https://www.c3709203.myzen.co.uk/PG/PirateGalaxy/Graviton_Blue.png"/> and you fly 5.85x! That might be faster than GM speed (5x?) :D</p>
				]]>
			</description>
			<pubDate>Fri, 07 Jun 2013 13:30:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Public database for Sirius BP drops</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				<![CDATA[
					I set up an online database which anybody can view and edit to keep track of Sirius BP drops.
					If maintained well by the players, players may have to ask around less often.<br/>
					You find the database in <strong>Menu/Planet Systems/Sirius Singularity</strong>, below the Sirius Simulator.
					If you want, feel free to create your own direct link by copying it with via right-mouse click.
					<br/><br/>
					This is a first-attempt implementation as my web host does not allow PHP.
				]]>
			</description>
			<pubDate>Wed, 05 Jun 2013 19:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>The fate of the Mutilator Parsec - Good news!</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				<![CDATA[
					The ship&#39;s armor has been bugged since introduction 10 months ago. If you didn&#39;t know, it&#39;s been 25% too high.<br/>
					Reason: Because A is true, B cannot also be true (coz of the META-X&#39;s rare bonus). Unfortunately it is.<br/>
					<table>
						<tr>
							<td>A)</td>
							<td><img src="https://www.c3709203.myzen.co.uk/Temp/META-X.png"/></td>
							<td>=</td>
							<td><img src="https://www.c3709203.myzen.co.uk/Temp/META-01.png"/></td>
						</tr>
						<tr>
							<td>B)</td>
							<td><img src="https://www.c3709203.myzen.co.uk/Temp/HyAn_85.png"/></td>
							<td>=</td>
							<td><img src="https://www.c3709203.myzen.co.uk/Temp/AnIn-1_85.png"/></td>
						</tr>
					</table>
					At long last, I received  an acknowledgement of the bug by Splitscreen in early April.
					<p><strong>Don&#39;t panic!</strong></p>
					I was told it is very likely the armor will <strong>not</strong> be lowered in order not to negatively impact the owners of this ship after such a long time.
					Over a month on, the HyAn&#39;s armor remains untouched.
					To make things fit Splitscreen would actually have to give the HyAn Mutilator Parsec a "Rare" status, instead (no other prototype ship has that).
					I personally doubt they will bother with that detail.
					<p>For you as player, see the HyAn Mutilator Parsec as a <em>one of a kind ship</em> with no official Rare status but still +25% rare bonus on top of the familiar +20% prototype bonus.
					According to Adam Ries, that totals to +50% armor bonus (100%&times;1.20&times;1.25=150%).</p>
					<p>Congratulations to the HyAn owners and thanks Splitscreen for this <em>generous</em> bug.</p>
				]]>
			</description>
			<pubDate>Thu, 23 May 2013 14:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>&#34;Energy Efficiencies&#34; of BP items and &#34;Energy Ratings&#34; of ships</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				<![CDATA[
					Assigned each <img src="https://www.c3709203.myzen.co.uk/PG/PirateGalaxy/BP.png"/> an &#34;Energy Consumption&#34; index.
					The greater the index the more energy an item consumes (per single use).<br/>
					Example:<br/>
					Item with <img src="https://www.c3709203.myzen.co.uk/PG/PirateGalaxy/Energy_3.png"/> uses 3&times; as much energy as an item with <img src="https://www.c3709203.myzen.co.uk/PG/PirateGalaxy/Energy_1.png"/>.<br/>
					Item with <img src="https://www.c3709203.myzen.co.uk/PG/PirateGalaxy/Energy_8.png"/> uses 2&times; as much energy as an item with <img src="https://www.c3709203.myzen.co.uk/PG/PirateGalaxy/Energy_4.png"/>.
					<p>If we consider the ratio of energy consumption and total cycle time of each item we can plot the <em>effective</em> energy consumptions (energy per time interval).<br/>
					<img src="https://www.c3709203.myzen.co.uk/PG/PirateGalaxy/eEC.png"/><br/>
					<p>Summing up ship class specific items, it follows that Tanks are the most energy efficient ships, whereas Snipers are the most energy consuming, only still surpassed by the Punisher.<br/>
					We can assign each ship class an &#34;Energy Rating&#34; according to following graphic:<br/>
					<img src="https://www.c3709203.myzen.co.uk/PG/PirateGalaxy/eEC_class.png"/></p>
				]]>
			</description>
			<pubDate>Fri, 10 May 2013 14:30:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Content update</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				Added characters Logan Barossa and Olex Humboltz.
				Added Tau Ceti Episode 2 mission descriptions. 
			</description>
			<pubDate>Sat, 27 Apr 2013 23:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Test Results for Attack Charge</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				<![CDATA[
					When you use Attack Buff your weapons deal an extra amount of damage, like a damage bonus on top of the weapon&#39;s natural hit statistic.
					That means you will not notice more critical hits with Buff even though you deal more damage.
					In contrast, the Aim Computer alters the natural hit statistic &ndash; shifting the bell-shaped distribution function towards the upper end, so you see more critical hits.
					For an average Blaster shot I measured the following approximate damages with different Buffs:
					<table align="center" style="text-align:center; border-collapse:collapse" border="1">
						<tr>
							<th>Buff</th>
							<th>damage [a.u.]</th>
						</tr>
						<tr>
							<td>&ndash;</td>
							<td>100</td>
						</tr>
						<tr>
							<td><img src="https://www.c3709203.myzen.co.uk/PG/PirateGalaxy/rareBP.png"/></td>
							<td>110</td>
						</tr>
						<tr>
							<td><img src="https://www.c3709203.myzen.co.uk/Temp/AncientU_s.png"/></td>
							<td>116</td>
						</tr>
						<tr>
							<td><img src="https://www.c3709203.myzen.co.uk/Temp/AncientU_s.png"/> Long</td>
							<td>133</td>
						</tr>
						<tr>
							<td><img src="https://www.c3709203.myzen.co.uk/Temp/AncientU_s.png"/> Strong</td>
							<td>166</td>
						</tr>
					</table>
					With a Strong Buff you can make 66% more damage than w/o Buff! That's way beyond the capabilities of Aim Computers, strong or not.
					Also, it comes as a surprise that the Long Buff is stronger than regular Ancient.
					<p>PS: Statistics behind the figures is not very solid, I only used 75 Blaster shots each but the trend is clear.</p>
					If we factor in their active and cooldown times we can calculate the &#34;efficiency&#34; of each Buff to give us an educated guess which Buff best to install.
					<table align="center" style="text-align:center; border-collapse:collapse" border="1">
						<tr>
							<th>Buff</td>
							<th><img alt="" src="https://www.c3709203.myzen.co.uk/PG/PirateGalaxy/icon_act.png"/></td>
							<th><img alt="" src="https://www.c3709203.myzen.co.uk/PG/PirateGalaxy/icon_cd.png"/></td>
							<th>efficiency</td>
						</tr>
						<tr>
							<td>&ndash;</td>
							<td>0</td>
							<td>1</td>
							<td><sup>100&times;0+100&times;1</sup>&frasl;<sub>0+1</sub>=<strong>100</strong></td>
						</tr>
						<tr>
							<td><img src="https://www.c3709203.myzen.co.uk/PG/PirateGalaxy/rareBP.png"/></td>
							<td>60s</td>
							<td>41s</td>
							<td><sup>110&times;60s+100&times;41s</sup>&frasl;<sub>60s+41s</sub>=<strong>106</strong></td>
						</tr>
						<tr>
							<td><img src="https://www.c3709203.myzen.co.uk/Temp/AncientU_s.png"/></td>
							<td>60s</td>
							<td>41s</td>
							<td><sup>116&times;60s+100&times;41s</sup>&frasl;<sub>60s+41s</sub>=<strong>110</strong></td>
						</tr>
						<tr>
							<td><img src="https://www.c3709203.myzen.co.uk/Temp/AncientU_s.png"/> Long</td>
							<td>90s</td>
							<td>27.5s</td>
							<td><sup>133&times;90s+100&times;27.5s</sup>&frasl;<sub>90s+27.5s</sub>=<strong>125</strong></td>
						</tr>
						<tr>
							<td><img src="https://www.c3709203.myzen.co.uk/Temp/AncientU_s.png"/> Strong</td>
							<td>40s</td>
							<td>61.5s</td>
							<td><sup>166&times;40s+100&times;61.5s</sup>&frasl;<sub>40s+61.5s</sub>=<strong>126</strong></td>
						</tr>
					</table>
					Long and Strong turn out to be equally efficient, i.e. what the Long is weaker than the Strong it makes up for it with its better timing.
				]]>
			</description>
			<pubDate>Thu, 18 Apr 2013 21:30:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Ancient Ship Armors</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				<![CDATA[
					Now that I possess all, I completed the measurement of all Ancient Hybrid ships with high precision.
					It turns out each of the 6 ships has its unique amount of hitpoints.
					<p>And yes, the armor difference between Raven and Ghost is a mere 0.3%!
					Tiny, but reliably distinguishable with my test methods ;)</p>
					<p><img src="https://www.c3709203.myzen.co.uk/PG/PirateGalaxy/AncientArmors.png"/></p>
				]]>
			</description>
			<pubDate>Fri, 12 Apr 2013 11:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Storyline</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				Added storyline intro&#39;s. Added story mission descriptions in part; to be completed.
			</description>
			<pubDate>Wed, 10 Apr 2013 12:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Item previews</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				<![CDATA[
					Added pictures of all Blaster, Rocket and Sniper Blaster blueprints.
					Just mouse-hover over the <img src="https://www.c3709203.myzen.co.uk/PG/PirateGalaxy/eye_on.png"/>
				]]>
			</description>
			<pubDate>Fri, 08 Mar 2013 18:30:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Cortex parts</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				<![CDATA[
					New Cortex parts and descriptions added to the Blueprint list.
					The first 2 parts available in PG are:
					<ul>
						<li>Eagle Eye, won at Arkon</li>
						<li>Nephilim, won at Phobos</li>
					</ul>
					Cortex parts are won in &#39;Reaktor Defender&#39; challenges. One Cortex item requires 25 parts.
					You can only install 1 cortex item per ship. Installation is permanent, you cannot uninstall it, only bin it without refund.
					Installation and usage doesn't cost you anything. Win more challenges to be able to equip more ships with Cortex Parts.
				]]>
			</description>
			<pubDate>Wed, 20 Feb 2013 14:30:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Planet Descriptions</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				Added descriptions to Planets. Just mouse-hover over the planet name.
			</description>
			<pubDate>Sun, 03 Feb 2013 12:30:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Arkon</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				Planet Arkon [Draconis 4] added to the Planet Map Explorer.
			</description>
			<pubDate>Thu, 31 Jan 2013 22:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>New AnIn-H33 Hunter Parsec</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				Added AnIn-H33 Hunter Parsec and ship details.
			</description>
			<pubDate>Wed, 28 Nov 2012 02:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Story Character Descriptions</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				Added descriptions to Menu/Story/Characters.
			</description>
			<pubDate>Wed, 14 Nov 2012 13:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Test Results for Speed Actuator (updated on 06 June 2015)</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				<![CDATA[
					Below test results indicate the top tech Speed Actuators seem to be bugged, at least the Ancient Strong, for the systems tested: Vega, Antares and Sol (perhaps for all systems), as they don't differ within the limits of measurement error.
					<table align="center" style="text-align:center; border-collapse:collapse" border="1">
						<tr>
							<th>Speed Act*</td>
							<th>cooldown time</td>
						</tr>
						<tr>
							<td>&ndash;</td>
							<td>100%</td>
						</tr>
						<tr>
							<td>Best <img src="https://www.c3709203.myzen.co.uk/PG/PirateGalaxy/BP.png"/></td>
							<td>71.4%</td>
						</tr>
						<tr>
							<td><img src="https://www.c3709203.myzen.co.uk/PG/PirateGalaxy/rareBP.png"/></td>
							<td>71.4%</td>
						</tr>
						<tr>
							<td><img src="https://www.c3709203.myzen.co.uk/Temp/AncientU_s.png"/></td>
							<td>71.4%</td>
						</tr>
						<tr>
							<td><img src="https://www.c3709203.myzen.co.uk/Temp/AncientU_s.png"/> Long</td>
							<td>74.3%</td>
						</tr>
						<tr>
							<td><img src="https://www.c3709203.myzen.co.uk/Temp/AncientU_s.png"/> Strong</td>
							<td>71.4%</td>
						</tr>
					</table>
					* <span style="text-align:center"><i>tested on Sol tech BPs</i></span>
					<br/><br/>
					As we can see, Speed Acturators can reduce item cooldowns by as much as ca. <strong>29%</strong>.<br/>
					<p style="color: #F00">
					--- The below does not apply anymore since Speed Actuator fix in January 2014. There is no more 1.5s capping ---
					</p>
					However, Blasters are an exception to this. That&#39;s because, apart from the Strong version, Blasters have naturally low cooldown times, and when speeded up cooldown must never fall below the <strong>global cooldown limit of 1.5 sec</strong>
					(the grey &#34;curtain&#34; dropping down all 8 items after each item use).
					Consequently, cooldowns of speeded <span style="color: #0000FF"><strong>regular</strong></span> and <span style="color: #FF009D"><strong>rapid</strong></span> Blasters bottom out at 1.5s even though the Speed Actuator would accelerate them below 1.5s.
					The Speed Actuator becomes less effective: <span style="color: #0000FF"><strong>14%</strong></span> and <span style="color: #FF009D"><strong>7%</strong></span>, respectively.
					<p><img src="https://www.c3709203.myzen.co.uk/PG/PirateGalaxy/SpeededBlasters.png"/></p>
				]]>
			</description>
			<pubDate>Sun, 11 Nov 2012 12:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>New blueprints</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				<![CDATA[
					Added to the BP lists:
					<ul>
						<li>Alien Pumpkin Drone</li>
						<li>Mizar Master Sniper Blaster</li>
						<li>Mizar Master Attack Droid</li>
						<li>Mizar Master Orbital Strike</li>
						<li>Mizar Master Attack Charge</li>
					</ul>
					Fully equipped costs of Mizar-spec'd AnIn-S78 Disruptor updated.
					Mizar Sniper weapons added to Simulator.
				]]>
			</description>
			<pubDate>Tue, 30 Oct 2012 11:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>MST-Z Scorpion Hybrid: Test Results</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				<![CDATA[
					The MST-Z Scorpion Hybrid is a <em>Mizar-system-only</em> Hybrid ship combining two Storm and two Tank items.
					The Event Mission is fairly easy compared to previous ship events. The mission yields 1 out of 10 needed BP fragments.
					Despite the  <img alt="" title="Rare BP" src="https://www.c3709203.myzen.co.uk/PG/PirateGalaxy/rareBP.png"/> drop, it's NOT a rare ship,
					costing as much as all other non-rare Mizar ships, 7&#39;494<img alt="" title="Cryonite" src="https://www.c3709203.myzen.co.uk/PG/PirateGalaxy/Cryonite.png" width="18" height="15"/>.
					<p>The Scorpion&#39;s armor index is 82, that is, 8.9% weaker than an Engineer (armor index 90). But its <img alt="" title="Aim Scrambler" src="https://www.c3709203.myzen.co.uk/PG/PirateGalaxy/AimScrambler.png" width="16" height="16"/> complements the weak armor well.
					The light armor makes for an exceptionally agile space ship: with 87.3<img alt="" src="https://www.c3709203.myzen.co.uk/PG/PirateGalaxy/m-s.png"/> it is currenlty the fastest ship in the game (faster than the Engineer class!)</p>
					<p>I computed the Scorpion&#39;s <em>mean combined-weapons power index</em> with 81 points; virtually identical to the Storm class
					(the Storm&#39;s <img alt="" title="Thermoblast" src="https://www.c3709203.myzen.co.uk/PG/PirateGalaxy/Thermoblast.png" width="16" height="16"/> is replaced  by <img alt="" title="Aggro Bomb" src="https://www.c3709203.myzen.co.uk/PG/PirateGalaxy/AggroBomb.png" width="16" height="16"/>, both having virtually the same effective power index of ~3s<sup>-1</sup>)
					But the aggro bomb&#39;s splash damage is an added bonus.</p>
					<p><img alt="" src="https://www.c3709203.myzen.co.uk/PG/PirateGalaxy/Note.png" width="16" height="16"/> The Ship Simulator&#39;s updated JS files may require you to clear your browser cache for proper operation.</p>
				]]>
			</description>
			<pubDate>Sat, 13 Oct 2012 17:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Content update</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				The content of Menu/Players/Ships/Simulator/Insider Info has been updated.
			</description>
			<pubDate>Wed, 10 Oct 2012 13:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>New armor indices for ship classes</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				<![CDATA[
					Please be advised that I have rescaled the armor indices of all ship classes by a factor of nine tenth.
					Since the armor indices are relative figures, multiplying all by the same factor does not change their meaning.
					The ratio of armor strengths among different ship classes remains the same (e.g. Tank has 50% more armor than Storm) and the Armor/Damage Simulator still calculates the same damage to weapons and HP restore to repair items.
					But the rescaling helps remove the fractional parts in some armor indices and arriving at whole numbers (just mathematically more esthetic and perhaps more likely the way Spliscreen actually programmed them, who knows ;-)
					Below are the old and new armor indices for all classes:
					<table>
						<tr>
							<td>Tank:</td>
							<td>166.6<span style="text-decoration:overline">6</span></td>
							<td>&rarr; 150</td>
						</tr>
						<tr>
							<td>Storm:</td>
							<td>111.1<span style="text-decoration:overline">1</span></td>
							<td>&rarr; 100</td>
						</tr>
						<tr>
							<td>Engineer:</td>
							<td>100</td>
							<td>&rarr; 90</td>
						</tr>
						<tr>
							<td>Shock:</td>
							<td>105.5<span style="text-decoration:overline">5</span></td>
							<td>&rarr; 95</td>
						</tr>
						<tr>
							<td>Sniper:</td>
							<td>100</td>
							<td>&rarr; 90</td>
						</tr>
						<tr>
							<td>Defender:</td>
							<td>133.3<span style="text-decoration:overline">3</span></td>
							<td>&rarr; 120</td>
						</tr>
					</table><br />
					PS: the browser cache needs clearing for proper work of the Simulator (e.g. use CCleaner)
				]]>
			</description>
			<pubDate>Wed, 26 Sep 2012 22:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Extended drone system</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				Splitscreen extended the drone system.
				Up to three drones can be installed into each ship but the 2nd and 3rd drone slots must first be unlocked with a certain cryonite charge.
				Only one drone can be the 'active drone' at any time.
				The charging, storage (remove from drone slot) and switching of active drone can now be done on-the-fly via a sliding panel added to the bottom HUD.
				The A101 armor drone now comes factory equipped with only +1% boost (formerly +5%), but can now level up to +5% through the gain of XP.
				Fire-power Fan drones remain unchanged and can currently not level up.
			</description>
			<pubDate>Wed, 05 Sep 2012 22:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Planet Systems update</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				Exploration costs added to list of planets
			</description>
			<pubDate>Sun, 19 Aug 2012 22:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Rare BPs checklist</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				For the convenience of all passionate Rare BP hunters, a tick-off-style checklist for all Rare Blueprints has been added (see Menu/Blueprints/Blueprints/Remark). Suitable for printout on one A4 sheet.
			</description>
			<pubDate>Fri, 17 Aug 2012 18:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Mean combined-weapons power index for Ancient ships</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				<![CDATA[
					Added the 'mean c-WPI' for the Hybrid class, of which every Ancient ship has a different one.
					Corrected the 'mean c-WPI' of the Sniper class.<br />
					In descending order they are:
					<ul>
						<li>Punisher: 102</li>
						<li>Sniper: 97</li>
						<li>Storm: 82</li>
						<li>Legionary: 72</li>
						<li>Defender: 68</li>
						<li>Myst/Raider: 66</li>
						<li>Raven: 62</li>
						<li>Shock/Ghost: 60</li>
						<li>Tank: 59</li>
						<li>Engineer: 55</li>
					</ul>
					<br />
					<em>Review</em><br />
					<strong>What is 'mean combined-weapons power index'?</strong><br />
					We can test weapons and compare their relative strenghts, say a full-hit
					<img src="https://www.c3709203.myzen.co.uk/Temp/AggroBomb.png"/> = 1.4x <img src="https://www.c3709203.myzen.co.uk/Temp/Thermoblast.png"/>,
					a <img src="https://www.c3709203.myzen.co.uk/Temp/Thermoblast.png"/> = 2.8x full-hit <img src="https://www.c3709203.myzen.co.uk/Temp/Blaster.png"/>, etc.
					To enable us to assign weapons an absolute power figure we (arbitrarily) define a full-hit <img src="https://www.c3709203.myzen.co.uk/Temp/Blaster.png"/> has a power index of 100. Therefore, each weapon gets its weapon power indedx (WPI) from above weapon tests.
					Because most weapons have inherent statistical fluctuations in how hard they hit, monitoring many single shots reveals their statistical averages - the 'mean WPI'. For instance, <img src="https://www.c3709203.myzen.co.uk/Temp/Blaster.png"/> = 100*55% = 55,
					<img src="https://www.c3709203.myzen.co.uk/Temp/Thermoblast.png"/> = 280*100% = 280,
					<img src="https://www.c3709203.myzen.co.uk/Temp/AggroBomb.png"/> = 392*62% = 243
					(for a complete list of values see Armor & Damage Simulator)<br />
					<br />
					To assess the fire power of a ship class, and compare ship classes with each other, we combine all its weapons to arrive at the 'mean combined-weapons power index' (mean c-WPI).
					This figure represents the continuous fire power when shooting with maximum efficiency (optimum use of all available weapons) at a passive target for an <em>infinitely</em> long time, when all statistical fluctuations (incl. temporary boosts from
					<img src="https://www.c3709203.myzen.co.uk/Temp/AimComputer.png"/>
					<img src="https://www.c3709203.myzen.co.uk/Temp/AttackBuff.png"/>
					<img src="https://www.c3709203.myzen.co.uk/Temp/SpeedActuator.png"/>
					<img src="https://www.c3709203.myzen.co.uk/Temp/AttackDroid.png"/>) have smoothed out.<br />
					<br />
					Simplest example, the mean c-WPI of the Engineer class is 55 and identical to the mean WPI of the <img src="https://www.c3709203.myzen.co.uk/Temp/Blaster.png"/> because the Blaster is its only weapon.
				]]>
			</description>
			<pubDate>Wed, 15 Aug 2012 09:30:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Color Pattern Preview</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				<![CDATA[
					Added a preview to the Color Patterns. Just mouse-hover over the <img src="https://www.c3709203.myzen.co.uk/PG/PirateGalaxy/eye_on.png"/>
				]]>
			</description>
			<pubDate>Sun, 12 Aug 2012 10:30:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Ship list</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				Each Prototype ship added to Mizar throught Sirius systems, individually. Updated system-specific 'Fully equipped' costs.
			</description>
			<pubDate>Fri, 03 Aug 2012 11:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Simulator Update</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				Regular, agile, strong BP versions enabled in Armor/Damage Simulator.
			</description>
			<pubDate>Tue, 31 Jul 2012 15:30:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Simulator Update</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				Armor and firepower related 'Amplifier Modules' and 'Invite Friends Reward' added to Armor/Damage Simulator.
			</description>
			<pubDate>Sun, 29 Jul 2012 11:30:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Simulator Update</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				Protector and Shield hitpoints added to Armor Simulator.
			</description>
			<pubDate>Sat, 14 Jul 2012 11:30:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Correction</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				Sirius (regular) Ancient tech is about +24% better than Kenyte tech, not +15% and about +5% better than gold BPs, not +10%. Corrections applied to BP lists and Armor/Weapon Simulator.
			</description>
			<pubDate>Sun, 08 Jul 2012 20:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>In-game Boosters</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				Added a list of boosters available in the game.
				See Menu/Misc/Amplifier Modules.
			</description>
			<pubDate>Sat, 07 Jul 2012 21:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Sirius Simulator</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				A much improved and more user-friendly Sirius Simulator replaces the old Sirius Calculator.
				The Simulator is available as full-feature download version and as low-spec embedded version.
			</description>
			<pubDate>Fri, 29 Jun 2012 14:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Updated revolution times of Sirius Rings</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				<![CDATA[
					I've been aware the current Sirius times (by Bala) are a decent approximation but not quite accurate enough for my Sirius Calculator to make reliable predictions.
					Thus, I finally decided to measure the Sirius ring times myself as accurately as possible.
					My point of reference in the star map was the bright light source in the background image of Sirius, relative to which the wormhole doesn't rotate either.
					<ul>
						<li>Ring 1: 74.1 h</li>
						<li>Ring 2: 61.3 h</li>
						<li>Ring 3: 100.9 h</li>
						<li>Ring 4: 55.2 h</li>
						<li>Ring 5: 66.3 h</li>
					</ul>
				]]>
			</description>
			<pubDate>Thu, 21 Jun 2012 11:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Updated 'relative power' figures in BP lists</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				<![CDATA[
					Most Ancient Strong/Agile BP's power figures were wrong and have been corrected and extended where known to date.
				]]>
			</description>
			<pubDate>Fri, 08 Jun 2012 14:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Strong versus Long</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				<![CDATA[
					The matter of Ancient Strong vs. Ancient Long appears more complex than assumed.
					For instance, whereas the Strong Thermoblast does ~10% more damage than the Long Thermoblast, the Long Repair Droid repairs ~10% more than the Strong Repair Droid.
					(Of course, the Strong version is far more <em>intense</em>; it does the job in 7 sec what takes the Long 30 sec.) The other items are nearly impossible to quantify.
				]]>
			</description>
			<pubDate>Mon, 23 Apr 2012 09:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Simulator Update</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				The Mizar and low-Sol Parsecs now show correctly as R35 and R45 ships, respectively.
			</description>
			<pubDate>Wed, 28 Mar 2012 15:45:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Mantis Gemini Healer</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				The Mantis Gemini Healer is now confirmed to have +10% armor bonus.
			</description>
			<pubDate>Mon, 12 Mar 2012 13:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Page Visitor Counter</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				Counter added to the Page info (mousehover over the "i" left bottom corner).
			</description>
			<pubDate>Fri, 24 Feb 2012 12:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Mantis Mizar Shock</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				The Mantis Mizar Shock is now confirmed to be an ordinary ship with no armor bonus, i.e. equal to the MST-FF4 Fusion Shock.
			</description>
			<pubDate>Tue, 21 Feb 2012 09:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Mantis Sol Sniper</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				The Mantis Sol Sniper is now confirmed to be a rare ship with +25% armor bonus, not +10% (identical to the STAM X-Shadow Sniper).
			</description>
			<pubDate>Sat, 18 Feb 2012 13:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Simulator Update</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				Sirius Ancient Weapons/Repairs have been enabled.
			</description>
			<pubDate>Wed, 08 Feb 2012 15:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Blueprint Remark</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				The BP remark section has been reworked.
			</description>
			<pubDate>Wed, 08 Feb 2012 12:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Mantis Draconis Defender Ship</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				Corrected a mistake that above ship is actually a rare ship needing 1 part only.
			</description>
			<pubDate>Mon, 06 Feb 2012 20:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Planet Map Explorer</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				<![CDATA[
					As always, click any planet pictogram <img src="https://www.c3709203.myzen.co.uk/PG/PirateGalaxy/Map1.png"/> in the menu 'Planet Systems'. The Map Explorer opens where you can show/hide various map contents, depending on the planet. New map content will be added continuously.
				]]>
			</description>
			<pubDate>Fri, 27 Jan 2012 09:30:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Sirius Ancient BP</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				<![CDATA[
					The Sirius Ancient BP is 15% better than Kenyte.
					That's like the 15% of a <img src="https://www.c3709203.myzen.co.uk/PG/PirateGalaxy/rareBP.png"/> versus best <img src="https://www.c3709203.myzen.co.uk/PG/PirateGalaxy/BP.png"/>.
					However, in Vega to Draconis, the Ancient BP is not 15% better than the best <img src="https://www.c3709203.myzen.co.uk/PG/PirateGalaxy/BP.png"/> but 10% better than the <img src="https://www.c3709203.myzen.co.uk/PG/PirateGalaxy/rareBP.png"/>.
					(But there are no <img src="https://www.c3709203.myzen.co.uk/PG/PirateGalaxy/rareBP.png"/> in Sirius; so it works out, but IMO it's not very elegant)
				]]>
			</description>
			<pubDate>Fri, 20 Jan 2012 18:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Simulator Update</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				The remaining Ancient Ships have been added to the Armor Hitpoints &amp; Damage Simulator.
				Thanks, InFlames, for letting me burn you a couple of times ;-)
			</description>
			<pubDate>Fri, 20 Jan 2012 12:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Item Tier</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				<![CDATA[
					The tier of a BP item identifies the difficulty to loot it in Sirius:
					<ul>
						<li>Tier 0 <img src="https://www.c3709203.myzen.co.uk/Temp/Tier0.png"/>: Weak units</li>
						<li>Tier 1 <img src="https://www.c3709203.myzen.co.uk/Temp/Tier1.png"/>: Medium units and Hard Ancients</li>
						<li>Tier 2 <img src="https://www.c3709203.myzen.co.uk/Temp/Tier2.png"/>: Strong units and Ancient bosses/DS Commander</li>
						<li>Tier 3 <img src="https://www.c3709203.myzen.co.uk/Temp/Tier3.png"/>: Bosses/DS Commanders and Ancient Giza</li>
					</ul>
					The tier can also be seen as a general guide for the desirability of this item.
					Splitscreen balanced the tiers such that any player ship has 2 <img src="https://www.c3709203.myzen.co.uk/Temp/Tier1.png"/> items,
					2 <img src="https://www.c3709203.myzen.co.uk/Temp/Tier2.png"/> items and
					4 <img src="https://www.c3709203.myzen.co.uk/Temp/Tier3.png"/> items (Ancient Ships are an exception to this rule).
				]]>
			</description>
			<pubDate>Thu, 19 Jan 2012 13:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Update</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				For each and every Sirius &amp; Ancient BP the dropping units and BP parts (and E usages for Ancient BPs) have been added.
			</description>
			<pubDate>Thu, 19 Jan 2012 12:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Kenyte Tech</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				Kenyte tech is 2x as strong as Oolyte tech.
				Sirisu system weapons have been enabled in the Hitpoints &amp; Damage Simulator; for now as 'Best BP' (=Kenyte) only.
			</description>
			<pubDate>Wed, 18 Jan 2012 12:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Simulator Update</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				<![CDATA[
					The Armor Hitpoints &amp; Damage Simulator has been updated with Sirius armors.
					The recent Xmas event Mantis ships (2 <img src="https://www.c3709203.myzen.co.uk/PG/PirateGalaxy/BPF.png"/>), Mantis ships (5 <img src="https://www.c3709203.myzen.co.uk/PG/PirateGalaxy/BPF.png"/>) found in Sirius only, and Ancient ships have been added, too.
				]]>
			</description>
			<pubDate>Thu, 12 Jan 2012 12:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Ancient Blueprints</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				The Ancient (normal) BP is 10% better than the Rare BP (of the same System).
				The cooldowns of The Ancient Rapid, Long and Strong BPs vary from item to item.
				See Blueprints Remark section.
			</description>
			<pubDate>Tue, 10 Jan 2012 12:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Sirius Ancient Strong BP</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				A comparison on Repair Turrets suggests Sirius Ancient Strong BPs are about 7x better than Draconis Rare BPs but this is yet to be confirmed by more accurate Thermoblast tests.
			</description>
			<pubDate>Fri, 06 Jan 2012 11:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Ancient Punisher</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				The Ancient Punisher with Methanoid armor equals a Dominator with Sirius (formerly known as Ancient) armor.
				Because the Punisher's Weapons are stronger Splitscreen refers to the Punisher as the mightiest ship in Pirate Galaxy.
			</description>
			<pubDate>Sat, 24 Dec 2011 12:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>TR-Ships</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				The armor bonus of the Special Edition TR-Ships has been lowered from +10% to +5%.
			</description>
			<pubDate>Sat, 24 Dec 2011 11:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
		<item>
			<title>Mantis Ships</title>
			<link>https://www.c3709203.myzen.co.uk/PG/index.html</link>
			<description>
				The Mantis ships to be found in the Xmas event turn out to have the same armor as the normal ships, no bonus whatsoever.
				These ships are, however, not to be confused with the Mantis Player ships that can be found in Sirius.
				Latter are different ships, need more BP parts and do have 10% or 25% armor bonus.
			</description>
			<pubDate>Sat, 24 Dec 2011 10:00:00 GMT</pubDate>
			<author>V1-Hyper</author>
		</item>
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